

This means even a small amount of flat Phys damage will go a long way to boosting your overall damage output. Think of these as a foundation to build from. You’ll have multiple sources of Phys damage multipliers. Finally, it leaves you with some extra skill points to play around with. It will also let you play either semi-casually or semi-aggressively. This will provide a good mix of Life, defense, and damage mitigation. Since this is a beginner’s guide, you’ll be using a Vengeful Power + Warp Armor combo (i.e. So save it for emergencies or against specific enemies.įirst, let’s get this out of the way: all Passive combos are viable, but some combos are more viable than others. Super-fast debuff nova that’s incredibly useful against enemies dealing Phys damage, especially rangers. You’re only putting points here for the innate Fire/Cold/Lightning Absorb.īlack Road Reward Skill. Each time you put points into it, you’ll have to deactivate, then reactivate, it for the new values to take effect.Įnnead Challenge Reward Skill. More damage, more defense, more CtB, and innate LoMA. It’s a good mastery for this build because you’ll have so many extra points. This will let you boost your damage skills beyond their natural limits. You’re taking this to help with Mana problems. The skill’s damage reduction is discrete from other forms of DR, so it won’t show up in your character sheet. Summon this before activating any of your buffs so they benefit from the +Skills.Ģ0% damage reduction across the board. In End Game, you can spend your extra points here for more +Skills. Initially, you’re taking this for the Mana boost. Some people really hate this buff, but it does help. Taken purely as a supplemental damage-dealer. You’re taking this for the DEX to NRG boost to help with Mana problems. The Defense bonus is nice, but 17% Avoid is nicer. You’re taking this for the +20% innate Phys Res. In other words, even though this is a clvl 90 skill, it's useless until End Game.ĭEX needed per +x% Increased Base CtB for a clvl 135 character with Baneblade active to hit 80% CtB: You'll still need enough DEX to actually hit 80% CtB. Instead, it gives you the potential to push past the 50% Max Block limit (up to 80%) while Fusillade is active. It won't give Mana Shield enough Mana drain reduction to counter Elemental-based attacks, but it is helpful in places where you want to use Mana Shield. Helps with Mana problems while Fusillade is active. Its cooldown timer will always be 1 second longer than the duration. You co-main attack skill and your boss-killer. Your main attack skill while Fusillade is off doing other things. Keep it active at all times while in combat. Since you don’t have much Mana to begin with, using Mana Shield eventually becomes more harmful than helpful.Īttack buff to boost damage and Life. Raven Familiar is a good option as long as you can boost it to a blvl that gives you more +Skills.Ī good buff in theory, and useful in certain situations, but the Mana drain from taking Elemental damage is much higher than from Phys damage. After that, it’s your decision where to put extra points. You’ll achieve this skillplan at clvl 128. Dealing with bosses that teleport when struck and/or summon minions can be frustrating.Doesn’t feel comfy until clvl 32 (beginning of Act 3 Normal).Spend 20% of the time wondering wtf happened to your Life, just like adulthood.Spend 80% of the time thinking you're invincible, just like childhood.So if you’re someone who just wants to play the game, then a Melee Sorc is what you’re looking for. Multiple spec options let you choose a melee playstyle that suits your tastes, from hyper-aggressive to semi-casual. The playstyle is simple, and you can complete most of the content with cheap, easy to acquire gear. The Melee Sorceress is a Dexterity-based melee build that’s fast, versatile, and tough enough to stand toe-to-toe against the baddest beasties of Hell. Build Core - Mercenary - Early Game - Mid Game - End Game - Challenges - Dungeons and Rifts - Crafting
